DI3D™ - Video Games, Visual Effects & Facial Animation Applications
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Video Games
By combining one of Dimensional Imaging's high resolution 3D capture systems with the Shape Transfer and Material Transfer tools, it is possible to create the most realistic games characters in a matter of hours, complete with accurate 3D geometry and incredible texture and normal maps.
Dimensional Imaging has worked closely with many of the world's top games developers on titles where realism and speed of production is critical. This has helped us fine tune our content creation tools to maximise both quality and efficiency. -
Facial Animation
Using a one of our 4D capture systems and a number of different tools and technologies, including: automatic tracking of landmarks through a sequence, an automatic 'batch' version of our Shape Transfer Tool and the Material Transfer tool, it is possible to create incrediblly realistic facial animation.
The output is usually a Fully textured Mesh file, plus a PointCache2 file that contains the animation of the mesh's vertices. This can be easily loaded into most popular 3D modelling and animation packages like 3D Studio Max, Maya, SoftImage, Blender, and so on. We also support the C3D format which allows the use of VICON software and MotionBuilder.
Click here for more information about our markerless 4D Facial Animation process.
Click here to view a movie of sample output from the markerless 4D Facial Animation process.
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Visual Effects
By combining one of Dimensional Imaging's high resolution 3D capture systems with the Shape Transfer and Material Transfer tools, it is possible to create realistic characters complete with accurate 3D geometry and incrediblly high resolution texture and normal maps.
Dimensional Imaging's systems are being used to help our customers lead the way in creating stunningly realistic Visual Effects including: Infinite Realities, Kinetic Shell and Mimic Studios.
